GAME PROGRAMMING PORTFOLÝO OF OZGUN YILDIZ
Copyright © Ozguns Arcade Ltd. 2012
Bionic Soldiers Sector Combat ;
BSSC is a Xbox 360/Playstation 3 First Person Action Cover Shooter.Worked in Java Script and C# to quickly track down and fix Scaleform bugs and put in new UI features. Multiplayer of BSSC supports two different game modes: Commando Warfare, Warzone."Commando Warfare" is a classic team death match style game that supports up to 16 players per map for each map that supports this mode. "Warzone", returning from Killzone 2 and Killzone 3's multiplayer, is an objective based game (seven objectives: "Body Count", "Capture and Hold", "Search and Retrieve", and two rounds of "Assassination" and "Search and Destroy" respectively) that supports up to 16 players per map for each map that supports this mode.
Game Type : Fps
Development Time : 7 month(05/2012 - Im still working)
Developed with : Unity 3d 3.0
Tools used : Unity 3d Engine, Visual Studio 2008
Role : Everythinks
Team Size : 1 (Myself)
Bionic Soldiers Sector Combat;
Currently work in progress..
Last ai update (sellect target and waypoint choose(Look Like Killzone Ai)) :
Last ai update (realistic rotating and looking for target) :
Last gameplay update (change and pick weapon, crosshair system,
bullet hit effects, weapon animations) :